This file allows you to mask off regions of your skin, i.e. make them clear. By specifying
regions you can create skins that no longer square, but have rounded or diagonal edges. This is
accomplished by specifying the points of a polygon. Only the pixels that are inside the polygon
will be displayed.
 
Header
To create a region, first type in the header for the window you want to mask
[Normal] Main window
[Equalizer] Equalizer window
Values
Next, create two values called NumPoints and PointList
NumPoints= the number of points in each polygon
PointList= the list of points
Default region
This first example defines a polygon with points at each corner of the window, so everything is
displayed.
[Normal]
NumPoints=4
PointList=0,0 275,0 275,116 0,116
 
Separated
The first polygon outlines the title bar. The second outlines the main window minus the top
three rows of pixels. This gives the effect of the title bar floating above the window.
Numpoints=4,4
PointList=0,0 275,0 275,15 0,15 0,18 275,18 275,116 0,116
 
Jaggies
Who said polygons have to be square? This example puts serrated edges on the skin.
NumPoints=22
PointList=275,0 275,53 268,60 275,67 268,74 275,81 268,88 275,95 268,102 275,109 268,116 0,116
0,63 7,56 0,49 7,42 0,35 7,28 0,21 7,14 0,7 7,0
 
Where's the title?
This region is a little more complicated. The polygon runs across the top of the window, cuts
down, circles the title box, comes back up, and continues around the window.
NumPoints=10
PointList=0,0 111,0 111,34 266,34 266,27 111,27 111,0 275,0 275,116 0,116